Game Audio Symposium

game audio symposium, conference, leeds, research, video game, sound design, music, composing, dialo
game audio symposium, conference, leeds, research, video game, sound design, music, composing, dialo

This Year's Talks

"Still Wakes The Deep: The Audio Design Behind The Oil Rig"
Daan Hendriks, Audio director, The Chinese Room
Francesco Del Pia, Lead Sound Designer, The Chinese Room
Harry Nixon, Sound Designer, The Chinese Room

"Elevating Diegetic Music - Dead Island 2's Implementation Approaches To In World Music"
Matthew Lightbound, Lead Audio Designer, Deep Silver Dambuster Studios
Ryan Williams, Senior Audio Designer, Deep Silver Dambuster Studios

"Audio QA 101"
Georgia Mae Ayling, QA Analyst, Rocksteady Studios

"How To Use Social Media As A Game Audio Designer"
Lewis Thompson, Audio Lead, Soundcuts

"What I Wish I Knew - Reflections On Year 1 In The Industry "
Joe Wilson, Jr Sound Designer, Sweet Justice Sound

"Asterism: The Game Design Of An Interactive Music Album"
Claire Morwood, Freelance Artist

"A Fireside Chat With Kenny Young"
Kenny Young, Freelance Composer, Sound Designer, & Audio Director

"The Art of Creative Sound Design"
Michael Leaning, Senior Sound Designer, Sweet Justice Sound

"Meeting The challenge: Playtesting, Feedback And Live Middleware Iteration
Strategies For Raising The Quality Bar"

Augie Restivo, Lead Sound Designer, Splash Damage

"Audio For Indies - Exploring Godot’s Audio Toolbox"
Becky Street, Sound Designer, Noodle Studios

" Finding Your Voice – A Conversation On Casting For Videogame Dialogue"
Tom Conway, Senior Voiceover Project & Casting Manager, Pitsop Productions
Paige Grant, Business Development Manager, Pitstop Productions

"Until Dawn: Revisiting The Horror"
Ash Read, Supervising Sound Designer, Playstation Studios

"The Golden Path - How To Design Music That Makes The Story Sing"
Helen Lynch, Music Designer

"Burnout And Beyond: The Sound Of Cars"
Adam Sawkins, Audio Programmer & Indie Developer, Projector Games

"Integrated Audio Design In Zombie Dog"
Joshua Oosterhuis, Technical Sound Designer, Brickmouse

"Mixing Disciplines: Doing All Of The Things With A Small Audio Team"
Lisa Devon, Senior Sound Designer, Media Molecule

"From Stems To States: Music Design Using Wwise & Unreal Engine"
Chirag Macchar, Music Designer, Playground Games