

This Year's Talks
"No Man's Sky - A Decade of Sound for an Infinite Universe"
Paul Weir, Audio Director, Hello Games
"Intro To Audio In Unreal 5"
Kevin Doran, Audio Programmer, Northwave Audio
"Crafting Impactful Sounds For Cinematics"
Martin Weissberg, Principle Sound Designer, South Of Faders
"The Voices Of Senua's Saga: Hellblade 2"
Daniele Galente, Principal Sound Designer, Ninja Theory
Alessio Mellian, Expert Technical Sound Designer, Ninja Theory
"How To Be A Voice Designer"
Adam Ritchie, Dialogue Supervisor, Massive Entertainment
"Audio Utilities In Unreal: Take Back Your Time"
Albin Jansson, Technical Sound Designer, SweejTech
"Everything In Harmony: Enhancing Player Experience Through Musical Gameplay"
Nicholas Singer, Composer / Sound Designer, Torched Hill
"Creature Voices: Concept & Technique"
Marcus Bridge, Senior Audio Designer, Rev Rooms
"Composing Better, Stronger, Scarier (On An Indie Horror Sequel)"
James Elsey, Music Composer, James Elsey Music
"Foley Design"
Hafeed Jraybee, Sound Designer, 1047 Games
Pete Burgis, Foley Artist, Freelance
"Immersive Audio For Installations"
Jamie Finaly, Sound Designer & Composer, Jamie Finlay Audio
"Tips and Tricks from a Music Supervisor to Navigate Music Licensing in Games"
Irma de Wind, Music Supervisor, de Wind Music
"Recording Sounds For Battlefied 6"
Mari Saastamoinen Minto, Senior Audio Director, EA DICE
Tom White, Senior Sound Designer, EA DICE
"Git Gud at Game Audio: Beyond a Beginner's Mindset"
Sarah McRuvie, Audio Designer, Team Junkfish
"Composing for the 14th and 21st Century - Thematic Music in 1348: Ex Voto"
Cassie White; Composer; Pitstop Productions
