game audio symposium, conference, leeds, research, video game, sound design, music, composing, dialo
game audio symposium, conference, leeds, research, video game, sound design, music, composing, dialo

This Year's Talks

"Looping Without Looping"
Chloe Kwok; Musician & Composer; Rare Ltd

"Breaking Sound Barriers - Transforming Everyday Objects into Studio-Quality Sound"
Sian Harris; Lead Audio Designer; Fuse Games

"Creatures - How We Find the Sound"
Joe Thom; Technical Sound Designer; Sweet Justice Sound
Stefan Rutherford; Lead Sound Designer; Sweet Justice Sound

"Motus Operandi - Why Feeling Over Process & Emotion Over Technology is More Important is Sound Design & Music for Games"
Paul Weir; Audio Director, Composer & Sound Designer; Hello Games

"All Killer No Filler - The Audio of Suicide Squad: Kill the Justice League"
Andrew Quinn; Principal Sound Designer; Rocksteady Studios Ltd

"Helldiving into Sound - Creating Hellpod Audio for Helldivers 2"
Danny Hey; Sound Design; Sony Playstation

More to come...

"Everything but the Kitchen Sink - A Music Designer's Toolkit"
Elly Johnson; Senior Sound Designer; Rocksteady Studios

"A Word to the Wwise - Hot Tips for Profiling"
Kevin Doran; Senior Audio Programmer; Double Eleven

"Game Modulation - Using MetaSounds to Drive Gameplay and Visuals"
Jamie Gordon; Audio Designer; nDreams

"An Introduction to Audio Accessibility"
Luke Wilson; Senior Sound Designer; Sumo Digital

"Playful Audio and Experimental Creativity"
Luci Holland; Freelance Composer and Sound Artist

"This is Why We Should Get Given More Music Briefs Like This"
Eli Rainsberry; Freelance Composer and Sound Artist

Careers Panel - Audio Tests, CVs, Cover Letters, Reels, Etc.
Kasia Dziekan; Associate Sound Designer; Formosa Interactive
Sian Harris; Lead Audio Designer; Fuse Games

"You Don't Need to Know Everything"
Juuso Tolonen; Senior Sound Designer; Sony Playstation

"Crafting the Cinematic Experience - Exploring Approaches to Cutscenes in Games"
Lewis Barn; Sound Designer; Sony Playstation